Stefan Kober's Homepage
A collection of philosophical work, research, and experiments.
Essays
Conviction Formation Theory
Essays on how convictions arise, stabilize, and change.
A Tinkerer's Philosophy: Conviction Formation Theory
Five foundational essays establishing the conceptual framework of conviction formation theory.
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On Conviction Formation Part I - Foundations (March 2025)
How convictions form, why truth is the wrong frame, and what replaces it. -
On Conviction Formation Part II - The Collapse Of Truth (March 2025)
An incomplete philosophical genealogy of the collapse of truth. -
On Conviction Formation Part III - Practice And Orientation (March 2025)
How to live, judge, and act without absolute truth. -
Opinion And Strategy (December 2025)
Opinions are just one pole in the wider landscape of thinking. Adding strategy can avoid some traps. -
Questions And Stories (March 2026)
How questioning can reveal structures of reasoning. A summary reflection on conviction formation theory.
Explorations
Explorations of how conviction forms and stabilizes across different contexts and forms.
- How Formal Systems Reorganize Belief (March 2026)
An analysis of how different formal systems stabilize conviction. Probably the most accessible entry point to begin with conviction formation theory.
Practical Tools
Practical tools derived from conviction formation theory.
- Questioning - A One-Page Field Guide (March 2026)
A one-page field guide for questioning in practice, related to Questions And Stories.
Other Topics
- Moments (September 2025)
An investigation of the meaning of absolute meaningful moments.
Articles
Peer reviewed
Preprint
- Kober, S.: Radius-Guided Post-Clustering for Shape-Aware, Scalable Refinement of k-Means Results. arXiv preprint, arXiv:2504.20293. (peer-reviewed version available)
Tools
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Minimal Systemigram Description Language (MSDL)
A minimal modeling language for structured system reasoning. -
Detective Board
A local reasoning board for assembling and testing hypotheses. -
Jürgen ProcKnow
A drill engine for building procedural mastery through generated tasks.
Music
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